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<channel>
<docs>http://www.slashie.net/mantis/</docs>
<description>Mantis - ISSUES</description>
<link>http://www.slashie.net/mantis/</link>
<title>Mantis - ISSUES</title>
<image>
<title>Mantis - ISSUES</title>
<url>http://www.slashie.net/mantis/images/mantis_logo_button.gif</url>
<link>http://www.slashie.net/mantis/</link>
<description>Mantis - ISSUES</description>
</image>
<category>All Projects</category>
<ttl>10</ttl>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2012-02-04T11:36:15-06:00</sy:updateBase>
<item>
<title>0002096: There seems to be no population growth from the colonists</title>
<link>http://www.slashie.net/mantis/view.php?id=2096</link>
<description>After leaving the colony to return to Palos and returning to the colony there was no population growth.  The round trip took nearly 4 months.&lt;br /&gt;
&lt;br /&gt;
After adding the new colonists to the colony and checking for a few months there was still no population growth.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2096</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2096#bugnotes</comments>
</item>
<item>
<title>0002095: Negative supplies in village</title>
<link>http://www.slashie.net/mantis/view.php?id=2095</link>
<description>After inhabiting the colony while building additional houses the fruit, fish, and lumber started going negative.&lt;br /&gt;
&lt;br /&gt;
This also happened with the lumber after trying to utilize the lumber from the colony without inhabiting the colony.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2095</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2095#bugnotes</comments>
</item>
<item>
<title>0002090: Problems with rank requirements</title>
<link>http://www.slashie.net/mantis/view.php?id=2090</link>
<description>It appears that when you report back to the king for the fourth title with 2 cities, 5 towns, and 10 villages you need to make sure that one of your towns doesn't become a city or your villages don't become towns before you arrive in Palos.&lt;br /&gt;
&lt;br /&gt;
In other words if you have 3 cities, 4 towns, and 10 villages because one of the towns became a city while you were traveling, the king doesn't give you a title.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2090</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2090#bugnotes</comments>
</item>
<item>
<title>0002084: Allow hiring people from town</title>
<link>http://www.slashie.net/mantis/view.php?id=2084</link>
<description>Allow taking people from the local inventory at a price.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2084</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2084#bugnotes</comments>
</item>
<item>
<title>0002083: Allow training specialists</title>
<link>http://www.slashie.net/mantis/view.php?id=2083</link>
<description>Allow colonists to become specialists based on the influence of the expeditionary in the town and the available training institutions</description>
<guid>http://www.slashie.net/mantis/view.php?id=2083</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2083#bugnotes</comments>
</item>
<item>
<title>0002082: Add goods transformation cycle</title>
<link>http://www.slashie.net/mantis/view.php?id=2082</link>
<description>Make towns transform raw materials into goods based on their buildings and specialists</description>
<guid>http://www.slashie.net/mantis/view.php?id=2082</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2082#bugnotes</comments>
</item>
<item>
<title>0002081: Make farms require people</title>
<link>http://www.slashie.net/mantis/view.php?id=2081</link>
<description>Make farms require people</description>
<guid>http://www.slashie.net/mantis/view.php?id=2081</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2081#bugnotes</comments>
</item>
<item>
<title>0002080: Enhance town screen</title>
<link>http://www.slashie.net/mantis/view.php?id=2080</link>
<description>Show the local inventory, external inventory, governance level, surrounding cells, current construction projects, building (with images)</description>
<guid>http://www.slashie.net/mantis/view.php?id=2080</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2080#bugnotes</comments>
</item>
<item>
<title>0002079: Make colonists pay for trips</title>
<link>http://www.slashie.net/mantis/view.php?id=2079</link>
<description>Make colonists pay for trips to the new world, take them apart for battles</description>
<guid>http://www.slashie.net/mantis/view.php?id=2079</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2079#bugnotes</comments>
</item>
<item>
<title>0002078: Make colonists autosettle in towns</title>
<link>http://www.slashie.net/mantis/view.php?id=2078</link>
<description>Make colonists autosettle in towns</description>
<guid>http://www.slashie.net/mantis/view.php?id=2078</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2078#bugnotes</comments>
</item>
<item>
<title>0002077: Allow settling units into towns</title>
<link>http://www.slashie.net/mantis/view.php?id=2077</link>
<description>Allow settling units into towns</description>
<guid>http://www.slashie.net/mantis/view.php?id=2077</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2077#bugnotes</comments>
</item>
<item>
<title>0002076: Add gender for colonists</title>
<link>http://www.slashie.net/mantis/view.php?id=2076</link>
<description>Add gender for colonists</description>
<guid>http://www.slashie.net/mantis/view.php?id=2076</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2076#bugnotes</comments>
</item>
<item>
<title>0002022: [COL] Show total number of each building</title>
<link>http://www.slashie.net/mantis/view.php?id=2022</link>
<description>Show total number of each building in the Town Screen.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2022</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2022#bugnotes</comments>
</item>
<item>
<title>0002033: Journal entries</title>
<link>http://www.slashie.net/mantis/view.php?id=2033</link>
<description>I apologize if this has already been mentioned, I've tried to read most of the issues and I'm not sure what is planned...&lt;br /&gt;
&lt;br /&gt;
It would be nice to be able to view at least the last 6 months of journal entries.  I'm thinking of things like actions with natives including the date and maybe the location and either battle or trades, returns to Palos de la Frontera for restocking or receiving a title, maybe a summary of actions in the villages you start (like build 500 houses, 20 storage towers...etc), spotted land at (deduced reckoning), etc..  Those might even be too detailed because a brief summary would be helpful.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2033</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2033#bugnotes</comments>
</item>
<item>
<title>0001233: [GEO] Globe world map</title>
<link>http://www.slashie.net/mantis/view.php?id=1233</link>
<description>In essence, I think you would need to be playing on a globe and only rendering the viewable area as a flat projection.  calculate the game map as 3d geometry, and only render it as 2d.  you could do the same thing on an interrupted projection, and render the viewable space as continuous.  say you plotted that projection on a grid but noted that the squares on either side of the break were logically adjacant, and rendered it as such in the view... the problem would be where some square has more than 8 adjacent squares, so i guess that you could solve that by making the edge squares &quot;half&quot; squares where if you occupied one then you occupied the other at the same time, thus things could merge together.  there would still be display inconsistancies if you tried to put an entire map together from your observations through the viewer, but hopefully you wouldnt see any wierd re-drawing issues within the viewer.</description>
<guid>http://www.slashie.net/mantis/view.php?id=1233</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=1233#bugnotes</comments>
</item>
<item>
<title>0002091: Critical error</title>
<link>http://www.slashie.net/mantis/view.php?id=2091</link>
<description>When trying to sail from South America to New Zealand I got this critical error that unceremoniously closed my game.&lt;br /&gt;
&lt;br /&gt;
java.lang.ArrayIndexOutOfBoundsException: -1&lt;br /&gt;
	at net.slashie.serf.level.GridLevelReader.isVisible(GridLevelReader.java:243)&lt;br /&gt;
	at net.slashie.expedition.level.ExpeditionLevelReader.isVisible(ExpeditionLevelReader.java:56)&lt;br /&gt;
	at net.slashie.expedition.level.ExpeditionLevelReader.getEnvironmentAroundActor(ExpeditionLevelReader.java:161)&lt;br /&gt;
	at net.slashie.serf.action.AwareActor.getEnvironmentAround(AwareActor.java:78)&lt;br /&gt;
	at net.slashie.serf.ui.oryxUI.GFXUserInterface.drawLevel(GFXUserInterface.java:591)&lt;br /&gt;
	at net.slashie.serf.ui.oryxUI.GFXUserInterface.refresh(GFXUserInterface.java:1177)&lt;br /&gt;
	at net.slashie.serf.game.SworeGame.run(SworeGame.java:92)&lt;br /&gt;
	at net.slashie.serf.game.SworeGame.resume(SworeGame.java:131)&lt;br /&gt;
	at net.slashie.expedition.RunExpedition.loadGame(RunExpedition.java:358)&lt;br /&gt;
	at net.slashie.expedition.RunExpedition.title(RunExpedition.java:309)&lt;br /&gt;
	at net.slashie.expedition.RunExpedition.main(RunExpedition.java:502)</description>
<guid>http://www.slashie.net/mantis/view.php?id=2091</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2091#bugnotes</comments>
</item>
<item>
<title>0002097: Text appears in the ocean</title>
<link>http://www.slashie.net/mantis/view.php?id=2097</link>
<description>Is this the way it should appear using Big Denzi?</description>
<guid>http://www.slashie.net/mantis/view.php?id=2097</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2097#bugnotes</comments>
</item>
<item>
<title>0002089: Max and Min buttons or arrows</title>
<link>http://www.slashie.net/mantis/view.php?id=2089</link>
<description>Would it be possible to add maximum and minimum arrows or buttons to the building plan screen?</description>
<guid>http://www.slashie.net/mantis/view.php?id=2089</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2089#bugnotes</comments>
</item>
<item>
<title>0002073: Image of cached wood appears to be left in forest</title>
<link>http://www.slashie.net/mantis/view.php?id=2073</link>
<description>This is so trivial I almost didn't mention it, but when leaving a cache of wood it looks like it was left in the forest.  I'm guessing that wasn't supposed to appear that way.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2073</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2073#bugnotes</comments>
</item>
<item>
<title>0002074: The game doesn't recognize when there aren't any mounted people in party.</title>
<link>http://www.slashie.net/mantis/view.php?id=2074</link>
<description>Another trivial action, but it requires an extra step (and time passes). &lt;br /&gt;
&lt;br /&gt;
Apparently the game chooses mount or dismount based on which one was performed last, regardless of the type that is in the party.  In other words, if you don't have any people riding in your party and you want to have them ride, you still need to dismount before you can mount.  Perhaps the images will explain better.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2074</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2074#bugnotes</comments>
</item>
<item>
<title>0002070: Expedition 0.4 crashes as soos as it's started</title>
<link>http://www.slashie.net/mantis/view.php?id=2070</link>
<description>Expedition 0.4 crashes as soos as it's started with the following output:&lt;br /&gt;
&lt;br /&gt;
java -Xmx512m -jar expedition.jar gfx&lt;br /&gt;
Exception in thread &quot;main&quot; java.lang.ArrayIndexOutOfBoundsException: 1&lt;br /&gt;
	at net.slashie.expedition.RunExpedition.init(RunExpedition.java:106)&lt;br /&gt;
	at net.slashie.expedition.RunExpedition.main(RunExpedition.java:498)</description>
<guid>http://www.slashie.net/mantis/view.php?id=2070</guid>
<author>berserk9779 &lt;berserk9779@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2070#bugnotes</comments>
</item>
<item>
<title>0001893: Fullscreen in linux does not work</title>
<link>http://www.slashie.net/mantis/view.php?id=1893</link>
<description>When choosing fullscreen at the beginning, a duplicate window is created an the first one goes dark. See attached screenshot</description>
<guid>http://www.slashie.net/mantis/view.php?id=1893</guid>
<author>berserk9779 &lt;berserk9779@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=1893#bugnotes</comments>
</item>
<item>
<title>0001992: Balance farms food production</title>
<link>http://www.slashie.net/mantis/view.php?id=1992</link>
<description>Farms produce crazy ammounts of wheat, with 5-10 of them and half as many storage towers, you will have more food than you ever need.  If you are at loose ends waiting for those farms to yield their first crop, just make sure you have enough houses on your colony to support your full expedition, and you can (d) inhabit it without using food (and at the same time forraging for fruit or fish).</description>
<guid>http://www.slashie.net/mantis/view.php?id=1992</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=1992#bugnotes</comments>
</item>
<item>
<title>0002000: Message that party members are dying.</title>
<link>http://www.slashie.net/mantis/view.php?id=2000</link>
<description>Setting, after finding a hostile native location at around 9S 2100NL, I raided it and they became friendly afraid and then traded some artifacts for some supplies. &lt;br /&gt;
&lt;br /&gt;
As I was returning to the ship I started seeing the message that a certain number of colonists, sailors, etc., died.  This continued as I traveled, but the number in the party never actually decreased and there was never a message about why they were dying. I boarded the ship and continued to sail without any changes in the number of people.  I was carrying wheat for the food and had plenty, but my only thought was that maybe the game wasn't considering the party having enough food (the food days showed more than 30 and declined as I traveled).  I tried returning to the native village, but I never saw the message again.</description>
<guid>http://www.slashie.net/mantis/view.php?id=2000</guid>
<author>chaoyun2k &lt;chaoyun2k@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=2000#bugnotes</comments>
</item>
<item>
<title>0001987: [ACS] Add a status screen</title>
<link>http://www.slashie.net/mantis/view.php?id=1987</link>
<description>Add a status screen with your title and the cities you have founded among some other info</description>
<guid>http://www.slashie.net/mantis/view.php?id=1987</guid>
<author>slash &lt;slash@example.com&gt;</author>
<comments>http://www.slashie.net/mantis/view.php?id=1987#bugnotes</comments>
</item>
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