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CastlevaniaRL: Serenade of Chaos Escape from Mt. Drash: The Roguelike ZeldaRL: The Rainbow Maiden MetroidRL NeoArcherFire

PixalNation development
Slash on Sunday 13 April 2008 - 23:21:20 // comment: 0

I hope to have the testing version working by the end of April

Check out the latest development at the DevLog (http://pixalnation.net/dev)

(Alternatively, just check this :P)


MegamanRL 0.0.8 Released
Slash on Monday 24 March 2008 - 23:47:54 // comment: 0

Enhanced 7DRL version.

* Greatly enhanced customization capabilities
* Fixed 2 *nasty* display bugs
* Added a new level
* General bugfixing

You can create your own levels or extend the current ones! If you are interested on collaborating for the official level set, please contact me.

Further info here

Download
MegamanRL 0.0.8


MegamanRL 0.0.7DRL Released
Slash on Sunday 16 March 2008 - 15:24:19 // comment: 1



Hello all!

I managed to release it in time for the 7DRL. The scope had to be stretched a bit...
Developing this was a nice experience ;)

Use z to jump, x to fire, s to setup

Players can modify their maps via XML, thus making much better maps than this busy coder could in this week :)

I plan on releasing a map pack next week... and probably more robot masters and weapons!

PLEASE give me your comments :)

Info and download:

http://slashie.net/megamanRL

Screenshots
Screenshot 1
Screenshot 2
Screenshot 3


Requires Java 1.5 (http://www.java.com/getjava/)



PixalAttack Development
Slash on Sunday 24 February 2008 - 21:48:52 // comment: 0

Well, although this is not entirely roguelike development related, here it goes, I have been working on this for some months, and its finally aproaching testing phase.

Pixalattack will be a persistant browser based game, you will have your own settlement, and your army of virtual fighters, you can buy stuff for your fighters, give gifts to your friends, assault their settlements to make your own one grow and duel your friends to make your fighters stronger

It will be available in multiple languages, initially Spanish and English, it will be free, of course.

There are lots of more details in the development trail, you can find it at http://szdev.livejournal.com

One of the latest pics:


March 1 is the deadline for the first playtesting version... coming soon!


Mantis Repository is up
Slash on Wednesday 23 January 2008 - 20:21:34 // comment: 0

Well, I decided to setup my own mantis repository, in order to keep track of all the Slashie.net projects!



You can access it by browsing http://slashie.net/mantis/

Anonymous access can see the tracker and roadmap, if you want to report bugs or make request for enhancement, just create an account there (quick thing)


The (short) Tale of Vindelith
Slash on Tuesday 22 January 2008 - 15:44:23 // comment: 0

Ok, this happened a LONG time ago, but I just stumbled against it today and thought it was worth posting.

Gentleman Robson had a quick DrashRL game, while on tea time, and was promptly squished by the evil inhabitants of the arena.



Poor, Poor Vindelith... :(

Read more about it here

You are welcome to post your own characters!


MyBuddy development goes on
Slash on Monday 21 January 2008 - 07:39:13 // comment: 0

Work on my buddy and pixel fighter goes on; after 18 work journeys the project aproaches testing phase; you can now create buddies, buy stuff for them and soon you will be able to make them fight.

Aprox. Work Time: 53:00 hours
Source Files: 72
Lines of Code: 6037
Logical Source Lines: 2774
Database Tables: 14



Follow its development at The DevLog

And for you all waiting for new roguelike development, I will resume work on metroidRL after releasing the test version, also, the 7DRL challenge draws near! :)


New Year, New website look
Slash on Sunday 06 January 2008 - 02:14:50 // comment: 5

Those who have become accustomed to the previous heavy-on-colors looks of this website may be dismayed to see these recent changes. Before you complain, please consult your optic nerve, as it has been sending me angry pings for years now.

It is always a dangerous thing playing around with one's website change. While maintaining roguetemple I get a semi-weekly look at all too many end-stage websites. All too often the final message from a roguelike author is: "I hope you like the website's new look!" However, I have confidence in confidence and confidence in me, so I shall charge ahead and change the website, thumbing my nose at fate.


A new year has begun
Slash on Wednesday 02 January 2008 - 23:15:58 // comment: 0

And so, 2007 is gone.

It was a pretty sucessful year as for game development. CastlevaniaRL advanced from a playable product to a stable and enjoyable game (although there is still work to do, see later); it got many positive reviews, it seems the Java requirements have somewhat prevented it from being widespread. Also, we had two website migrations, including a new domain (slashie.net) and while the community and the download count has remained small, I hope it will grow in the future.

DrashRL advanced from a pretty basic and boring 7DRL to a full, stable, finished game. The lack of an unique plot may have prevented the game from being enjoyed by more people (probably). This is the game I like the most from mine, but it hasn't had the reception I thought it would

MetroidRL got almost no attention all year long, saving end of year when work on a new revolutionary version (ehem) started. No releases were made though.

A 7DRL challenge left us with ZeldaRL, which scope was kind of what I wanted and in which I experimented with several ideas (randomly generated CA based overworld supporting randomly generated world distribution, Zelda-like roomed levels with keys and artifacts).

Guardian Angel was not really developed all along the year saving some minor efforts; all energy went to DrashRL, CvRL 1.26 and MetroidRL 0.8

The MyBuddy project was started and the first version is intended to be released real soon,

The Roguetemple and Roguetemple forums were created and have become increasingly popular as an information media about roguelikes.

So here go the plans for this year, as for development:

MyBuddy ( http://szdev.livejournal.com)
Will be online for tests on January. If there is enough attention I may work back on it to release a stable first version by March

MetroidRL
I will work on version 0.8 after myBuddy is on test; it will be released by February, if all goes well, all that is going into it has been discussed here

Guardian Angel
This will be the year of Guardian Angel, I am putting all my energies back on it after MetroidRL 0.8 is released

CastlevaniaRL
There is already a big and growing list of RFEs and BRs... I will find a space to work them out by March and thus release CvRL 1.3

And that's it for the goal list, I just hope I can get enough time and willpower to work it out.

All that is needed is a task list, decent feedback and time to spend ;)


Merry Christmas!
Slash on Monday 24 December 2007 - 15:26:01 // comment: 1

It is time to wish you all merry christmas, hope you have a good time with your families!


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Xanatos
05 May : 21:37
Welcome back Valkeera!


Slash
27 Apr : 18:43
Nice to hear from you Valkeera! I have been busy with job and other projects, but I will charge back soon :)


Valkeera
26 Apr : 15:55
*chime in*
Hey guys, how are you doing? ;-)
I just thought that I would drop a note, proving that I'm not dead yet (although with roguelikes, you may never know ;-)). Actually, I plan to play some roguelikes again soon, since I got a new computer with a REAL keyboard (instead of my ancient notebook without numeric keypad), so I can play now also during weekdays. Maybe I'll try to finish my last game of CastlevaniaRL I've left hanging in limbo...


Slash
13 Apr : 12:00
Just... let me... finish pixalnatio... then... Guardian Angel


Xanatos
08 Apr : 20:24
Spikes are evil, Damn Dr. Wily! Why can't he just not use spikes? Or better yet, use spikes on all of his robot masters?


Slash
06 Apr : 17:08
Deadly spikes...


Jered Cain
06 Apr : 14:46
Spikes...


Xanatos
05 Apr : 22:08
it got quite quiet...

Lol'd


AmnEn
03 Apr : 11:28
It got a bit quiet around here, lately :)
I now had the time to play the Megaman RL a bit more. I really like the idea but I also ran into a problem:

After picking up a special weapon, how do you switch back to your normal weapon? :O


Slash
16 Mar : 15:26
MegamanRL 0.0.7DRL released...

My energy is depleted... it will recover on time! :)

Leave your comments, good or bad, in the forums!


Latest Forum Posts
Posted by Dusk Raven
No.And if I jump off the castle bridge, how do I get back? J doesn't do any[more ...]
05 Mar : 15:48

Posted by Slash
Are you getting error messages on start up?
04 Mar : 21:22

Posted by Dusk Raven
Oh, Windows. Windows XP, to be more specific.I'm pretty sure at this point [more ...]
04 Mar : 18:04

Posted by Slash
Operative System, like windows, linux, etc...Hope you are getting better!
04 Mar : 06:55

Posted by Dusk Raven
OS? I haven't a clue. I'm don't know much about computers beyond basic navi[more ...]
03 Mar : 21:05

Poll
Next CastlevaniaRL Release

Release 1.26 very soon with the bugfixes and some improvements

Go for 1.3 with new skills, revamped levels and LOTSA cool stuff :P

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votes: 7 comments: 0
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