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CastlevaniaRL: Serenade of Chaos Expedition Escape from Mt. Drash: The Roguelike LUCK: The <1KBRL ZeldaRL: The Rainbow Maiden MegamanRL MetroidRL NeoArcherFire

Expedition 0.1.6 Released!
Slash on Saturday 04 April 2009 - 02:46:38 // comment: 0

With much better content and inventory screen!


Expedition 0.1.6 MIDI Sound

Expedition 0.1.6 MP3 Sound

- 0000565: [Task] Add town counter (slash) - resolved.
- 0000560: [Request for Enhancement] Arrows aren’t present in caches from defeated native archers (slash) - resolved.
- 0000559: [Request for Enhancement] Retrieve equipment from slain units (slash) - resolved.
- 0000557: [Request for Enhancement] Combat routine is overly lethal to the explorer and armored units (slash) - resolved.
- 0000562: [Bug Report] Ship vanishes if emptied (slash) - resolved.
- 0000563: [Bug Report] Crash when transfering all units of a kind into ship, and leaving the expedition overburdened (slash) - resolved.
- 0000561: [Task] Enhance units and items data (slash) - resolved.
- 0000554: [Bug Report] Sailors have no carry capacity (slash) - resolved.
- 0000558: [Bug Report] Sold items retain slot in inventory (slash) - resolved.
- 0000555: [Bug Report] Lost goods when boarding ship while overloaded (slash) - resolved.
- 0000493: [Task] Implement Inventory Screen (slash) - resolved.
- 0000556: [Bug Report] Moving off map the expends time (slash) - resolved.
- 0000553: [Bug Report] Food consumption too high when unit count is low (slash) - resolved.
- 0000527: [Task] Add deduced reckoning travelled length (slash) - resolved.


Expedition 0.1.5 Released!
Slash on Saturday 28 March 2009 - 15:36:00 // comment: 0

New Version, now you can cover your units in glorious armor!


Expedition 0.1.5 MP3 Sound

Expedition 0.1.5 MIDI Sound

Expedition - 0.1.5
==================
- 0000552: [Task] Sort units list, widen boxes
- 0000551: [Task] Allow Units to Wear Armor
- 0000545: [Request for Enhancement] Excessive memory consumption from the start
- 0000546: [Bug Report] Tribes respawning/reviving????
- 0000540: [Bug Report] Game Grinds to a halt
- 0000543: [Bug Report] Negative stock on stores
- 0000542: [Bug Report] Stores carry their inventory over from game to game
- 0000547: [Bug Report] Cachés contents don't stack
- 0000548: [Bug Report] Crash while sailing back to Spain
- 0000550: [Bug Report] Crash while saving the game
- 0000541: [Bug Report] Error when saving and reloading


Expedition 0.1.4 Released!
Slash on Tuesday 24 March 2009 - 23:09:40 // comment: 0

Important patches, now you can equip your units with the weapons you bought, and sell your stuff on spain.

Download:

Expedition 0.1.4 MP3 Sound

Expedition 0.1.4 MIDI Sound


Expedition - 0.1.4
==================
- 0000539: [Task] Remove JavaZoom debug info
- 0000535: [Task] Change ranged weapon mechanics
- 0000536: [Request for Enhancement] Reduce range of native’s arrow attacks
- 0000538: [Bug Report] Cache remain visible even when empty.
- 0000537: [Bug Report] Negative pickup capacity
- 0000534: [Task] Expedition carry capacity must be reduced for not including equipped weapons
- 0000504: [Task] Arm Expedition
- 0000533: [Bug Report] MP3 tracks dont loop
- 0000529: [Bug Report] Ships don’t seem to require crew to sail
- 0000531: [Bug Report] Troops don’t charge a monthly fee
- 0000532: [Task] Restrict foundation of towns to the new world
- 0000530: [Bug Report] When loot was returned to Spain, I couldn’t find a way to sell it.



Expedition 0.1.3 Released!
Slash on Sunday 22 March 2009 - 12:58:05 // comment: 0

Using the new Serf version, which has advanced to 0.3, now providing MP3 playback support via the JavaZoom BasicPlayer API!

Now it *sounds* much better!

A MIDI version is also provided, fixing some small bugs

Download

Expedition 0.1.3 MIDI Sound

Expedition 0.1.3 MP3 Sound


Expedition 0.1.2 Released!
Slash on Sunday 22 March 2009 - 01:44:04 // comment: 0

The last near-7DRL version, now the world map loads much quickly and you can safely save your game!

Download
Expedition 0.1.2


Slashie.net enters the age of Open Source!
Slash on Wednesday 18 March 2009 - 23:20:20 // comment: 0

Now the source code for both "Expedition" and the common roguelike framework for all of Slashie.net roguelikes (codenamed "Serf" ) have been released with the GPLv3 license!

Both projects are located at http://code.google.com/p/serf-engine/ and http://code.google.com/p/expedition/

If you want to join the development team, just contact me!


Expedition 0.1.1. Released!
Slash on Wednesday 18 March 2009 - 00:01:53 // comment: 0

A new version, with only bugfixes (no new features, seeking to keep up with the 7DRL spirit :)


Expedition 0.1.1


Expedition 7DRL Released!
Slash on Sunday 15 March 2009 - 22:36:20 // comment: 4

DOWNLOAD 7DRL VERSION

What is Expedition
Expedition is a roguelike game of exploration and massive combats.

In the game you, a Spanish explorer from the end of the XV Century, have to stock up an expedition to the New World, travel there, and found colonies in the name of the crown. In your quest, you will find marvelous places and face hostile natives through the New World, in order to obtain their riches for your kingdom.

Features
* High definition map of America and the Atlantic Ocean
* No experience points, expedition-based combat
* Each expedition is composed of several units with different skills
* Spanish music
* No experience points
* Simplified Command Set

Quickstart
Stock up your expedition in your town and travel to the new world.

Commands

Directional Keys: Move Expedition around, bump enemies to engage on
melee
c: Create Equipment Caché: Allows you to store equipment temporary
b: Build a town: Requires 200 wood and 100 people.
r: Rain arrows: Attack an enemy expedition with a volley of deadly
projectiles

Landing: To leave your ship, approach land and bump into it. A menu
will popup, allowing you to transfer equipment from your ship to the
expedition.

Ship Storage: You can return to the ship to transfer equipment from
and to the expedition, as well as if you want to board it again.

Food: Food will drop steadly every day, you can get food by buying it
on Spain or obtain it from dead enemy expeditions.


Developing a new 7DRL!
Slash on Tuesday 10 March 2009 - 23:22:02 // comment: 0



Check the latest advancements on the devlog!



News for the 2009
Slash on Tuesday 10 February 2009 - 05:55:59 // comment: 1

It is been some time since I last updated this website, but those that stick around should know a LOT of active development is going on! I have invested a lot of development time into pixal, and it gets better and better everytime; soonish, there will even be a small roguelike inside of it, so stay tuned :)

Also, due to some recent comments (About CastlevaniaRL being classified as a "game that is good, but not fun"), I am thinking on working on it; it will not be easy, and my time is too sparse to split it in two big projects, but I will see what I can do (including the possibility of making it open source)

Also, the 7DRL challenge draws neeeeaar!


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Slash
01 Jun : 21:59
Thank you... now, it would be better if I would concentrate on making them better :)


elig
31 May : 22:40
Man, every time I'm on this site, I admire it's layout. I particularly like the small screenshot row of roguelikes at the top. I wish I'd written that many! :D


AmnEn
07 May : 09:26
Haha :D
"Once in a blue moon" would be an awesome title for an indiegaming brand. One way or another, I'm really looking forward to anything you do for us.




Slash
06 May : 19:23
Yeah, indeed :)

The development cycle will go back to the roguelikes soon, as it does once each 100 year... once each 3 months :P


AmnEn
06 May : 14:40
It sure has got quiet around here lately :(


Slash
17 Apr : 07:24
Yeah, I have decided not to start new projects based on stablished brands, unless the project takes less than fourteen days, and even so it will be thought out severely. I am concentrating my efforts on stuff I own.


Burzmali
14 Apr : 09:02
IANAL, but attaching donations specifically to the development of open source, non-trademarked works and generic tilesets would probably be safer than a generic "Donations will support the development of these games" statement. Though, my familiarity of the relevant laws is based only on US law, so YMMV.


Slash
13 Apr : 21:11
PS2: Would you consider DrashRL a prototype? I consider it my most polished product (even over CastlevaniaRL, although much more work has gone into both)


Slash
13 Apr : 21:07
@Burzmali: I agree; the "themed" roguelikes are by far a blessing and a curse, they constrain the freedom (not that I intend to become millionary with them, but developing them costs money)

@AmnEn: I think that the resource I need the most is not determination, but rather TIME! :)

That scarce resource... I have a heavy work agenda, and the little I do is made, actually, using my "determination" :P

I admit I have spred my willpower into too many projects... knowing that, I have decided to release my next roguelike projects as open source, hoping we can form a nice devteam for this fancy and time consuming hobby.

Thanks for your words though, they are taken in the best of spirits.

PS: And I think expedition can grow real nice with some contribution from you people :)


AmnEn
13 Apr : 12:54
No offense but Dwarf Fortress is an entirely different beast. It's continually developed with a lot of content.

And that's the key, continual development on one game. Slash tends to create new games, semi abandoning the games before that. He could create really wonderful games, the talent is there, but unless he gets the determination to stick with one game, they'll remain prototypes. Nice prototypes but still just prototypes.
And I really love those prototypes but I can't help but wonder how much more any of those could be with determination.

This is not meant as a flame, I have a lot of respect for you Slash. That's just my observation over the years (has it really been that long already :D)


Poll
Next CastlevaniaRL Release

Release 1.26 very soon with the bugfixes and some improvements

Go for 1.3 with new skills, revamped levels and LOTSA cool stuff :P

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